Monday, February 11, 2019

Narrative & Dynamic Systems_Day4

Changed Spine


1. Orientation
Someone kidnapped him. When he opened his eyes, he was in a secret room and his hands were tied with ropes.
2. Crisis
He tried to escape from the room. He thinks there are several different rooms in the building.

3. Escalation
The kidnapper roamed inside the building and found him trying to escape. Every time the kidnapper encounters him, he attacks him.

4. Discovery

Finally, he successfully escaped from the kidnapper.

5. Change
After escaping, he couldn't return to his normal life. Because he lost his left leg when he was chased by the kidnapper. Most of all, the criminal who kidnapped him has not been arrested yet.

Q. How important is the absence of reader/audience control to novels and traditional storytelling?

Too much control in storytelling will suppress the player's freedom. Fewer options for the player to choose from will make the game less fun. On the other hand, if there is too little control, the player faces a situation where she/he doesn't know what to do. Sometimes, this can make the players have more fun, but at the same time, they can completely lose interest.

Narrative & Dynamic Systems_Day3

Interactive documentary – What does it mean and why does it matter?

- Does an interactive documentary needs to be digital? Why or why not?

I think it doesn't have to be always digital. Because I saw a lot of interactive works that made with analog material such as a book and cards, etc. Depending on how creators make a story and set the rule to interact with their viewers, the material doesn't really matter.

- What alternate forms might an interactive documentary take?

As I wrote above, there are some materials that can alternate digital documentaries. So it can be a novel, book, and cards -as well as a card game- One day I thought about making an interactive poster. By making different types of posters, people have to follow the rule to get real information.


An introduction to usability

- How do Effectiveness, Efficiency, Engagingness, Error Tolerance, and Ease of Learning manifest in one of the resources below?



BEAR 71

Effectiveness
: It has good effectiveness since I could directly understand its goal. Also I could watch the video by simply clicking the moving dots. Easy and effective!

Efficiency
: Similar reason, it was efficient. Because there aren't many actions I need to do to use the website. It doesn't take a long time to get used to the website.

Engagingness
: It has a beautiful design and meaningful contents. They offer users to use VR and 360 view, and it causes more engagingness.

Error Tolerance
: There are some factors to help users to go back to the previous stage, such as close buttons. But it seems like they still need more elements for error tolerance.



Ease of Learning
: Everything was fairly clear and easy to understand. While I explored the website, it kept teaching me what to do. I think it really helps the user to learn how to use their website for the first time.

Narrative & Dynamic System_Day8

LARPs ● How do Permanence, Play Space Transformation, Spatial Layout, Light & Sound, Temperature and Visual Management manifest in your...